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- on exitFrame
- global MD7, MD8, rantime, mp
- go(marker(0) + 3)
- if the machineType = 256 then
- Navi()
- set xxx to "md" & mp - 3 & EMPTY
- set mdx to value(xxx)
- if (the ticks - rantime) > 240 then
- set mp to random(8) + 3
- set rantime to the ticks
- set xxx to "md" & mp - 3 & EMPTY
- set mdx to value(xxx)
- end if
- if the movieTime of sprite mp > mdx then
- set the movieRate of sprite mp to -0.80000000000000004
- end if
- if the movieTime of sprite mp < 3 then
- set the movieRate of sprite mp to 0.80000000000000004
- end if
- if the movieRate of sprite mp = 0 then
- set the movieRate of sprite mp to 1
- end if
- else
- movWatch()
- if the movieTime of sprite 10 > MD7 then
- set the movieRate of sprite 10 to -0.80000000000000004
- end if
- if the movieTime of sprite 10 < 3 then
- set the movieRate of sprite 10 to 0.80000000000000004
- end if
- if the movieRate of sprite 10 = 0 then
- set the movieRate of sprite 10 to 1
- end if
- if the movieTime of sprite 11 > MD8 then
- set the movieRate of sprite 11 to -0.80000000000000004
- end if
- if the movieTime of sprite 11 < 3 then
- set the movieRate of sprite 11 to 0.80000000000000004
- end if
- if the movieRate of sprite 11 = 0 then
- set the movieRate of sprite 11 to 1
- end if
- end if
- Navi()
- if rollOver(4) then
- set the locH of sprite 3 to the locH of sprite 4
- set the locV of sprite 3 to the locV of sprite 4 + 3
- exit
- end if
- if rollOver(5) then
- set the locH of sprite 3 to the locH of sprite 5
- set the locV of sprite 3 to the locV of sprite 5 + 3
- exit
- end if
- if rollOver(6) then
- set the locH of sprite 3 to the locH of sprite 6
- set the locV of sprite 3 to the locV of sprite 6 + 3
- exit
- end if
- if rollOver(7) then
- set the locH of sprite 3 to the locH of sprite 7
- set the locV of sprite 3 to the locV of sprite 7 + 3
- exit
- end if
- if rollOver(8) then
- set the locH of sprite 3 to the locH of sprite 8
- set the locV of sprite 3 to the locV of sprite 8 + 3
- exit
- end if
- if rollOver(9) then
- set the locH of sprite 3 to the locH of sprite 9
- set the locV of sprite 3 to the locV of sprite 9 + 3
- exit
- end if
- if rollOver(10) then
- set the locH of sprite 3 to the locH of sprite 10
- set the locV of sprite 3 to the locV of sprite 10 + 3
- exit
- end if
- if rollOver(11) then
- set the locH of sprite 3 to the locH of sprite 11
- set the locV of sprite 3 to the locV of sprite 11 + 3
- exit
- end if
- set the locH of sprite 3 to -200
- end
-
- on idle
- Navi()
- end
-